Embodied science and mixed reality: How gesture and motion capture affect physics education
نویسندگان
چکیده
A mixed design was created using text and game-like multimedia to instruct in the content of physics. The study assessed which variables predicted learning gains after a 1-h lesson on the electric field. The three manipulated variables were: (1) level of embodiment; (2) level of active generativity; and (3) presence of story narrative. Two types of tests were administered: (1) a traditional text-based physics test answered with a keyboard; and (2) a more embodied, transfer test using the Wacom large tablet where learners could use gestures (long swipes) to create vectors and answers. The 166 participants were randomly assigned to four conditions: (1) symbols and text; (2) low embodied; (3) high embodied/active; or (4) high embodied/active with narrative. The last two conditions were active because the on-screen content could be manipulated with gross body gestures gathered via the Kinect sensor. Results demonstrated that the three groups that included embodiment learned significantly more than the symbols and text group on the traditional keyboard post-test. When knowledge was assessed with the Wacom tablet format that facilitated gestures, the two active gesture-based groups scored significantly higher. In addition, engagement scores were significantly higher for the two active embodied groups. The Wacom results suggest test sensitivity issues; the more embodied test revealed greater gains in learning for the more embodied conditions. We recommend that as more embodied learning comes to the fore, more sensitive tests that incorporate gesture be used to accurately assess learning. The predicted differences in engagement and learning for the condition with the graphically rich story narrative were not supported. We hypothesize that a narrative effect for motivation and learning may be difficult to uncover in a lab experiment where participants are primarily motivated by course credit. Several design principles for mediated and embodied science education are proposed.
منابع مشابه
Collaborative Embodied Learning in Mixed Reality Motion-Capture Environments
These 2 studies investigate the extent to which an Embodied Mixed Reality Learning Environment (EMRELE) can enhance science learning compared to regular classroom instruction. Mixed reality means that physical tangible and digital components were present. The content for the EMRELE required that students map abstract concepts and relations onto their gestures and movements so that the concepts ...
متن کاملSerious Games in Embodied Mixed Reality Learning Environments
Email: [email protected], [email protected], [email protected], [email protected], [email protected], [email protected] Abstract: Several projects are presented that focus on the intersection of mixed reality learning and embodiment. Here we discuss four games designed to promote health and science education. All the games represent the vanguard of motion capture and skeletal tracki...
متن کاملPerception and Synthesis of Biologically Plausible Motion: From Human Physiology to Virtual Reality
Temporal measures of hand and speech coordination during French cued speech production p. 13 Using signing space as a representation for sign language processing p. 25 Spatialised semantic relations in French sign language : toward a computational modelling p. 37 Automatic generation of German sign language glosses from German words p. 49 French sign language processing : verb agreement p. 53 R...
متن کاملScience Sims and Games: Best Design Practices and Fave Flops
We represent a variety of educators and designers who have in common a deep concern about the quality of STEM learning and how new media tools are designed and used. These tools run the range of interactive simulations to embodied games with full arc narratives. We believe there is not one correct way to instruct in science using new media. For example some formats (e.g., whiteboard vs. tablet)...
متن کاملUse of Body Motion to Enhance Traditional Musical Instruments
This work describes a new approach to gesture mapping in a performance with a traditional musical instrument and live electronics inspired by theories of embodied music cognition (EMC) and musical gestures. Considerations on EMC and how gestures affect the experience of music inform different mapping strategies. Our intent is to enhance the expressiveness and the liveness of performance by trac...
متن کامل